Tuesday, January 21, 2014

Princess 03 Character Skeleton

Character Overview
"princess"

Name of Character
Edith

Character Traits
frail, optimistic, experiencing dementia, aloof

Age & Gender
84, female 

Physical Description
Hunched with age, Edith was once a beautiful woman. She is still beautiful, though not by the standards of most people. Her hair is snow white, pale and soft and thin, much like her skin which is almost translucent. Her hands and feet are gnarled with arthritis. Her eyes, once a deep brown, have dulled with time and tend to be vacant as she stares off into nothingness.

Physical Image
(http://ia.media-imdb.com/images/M/MV5BMTM2MTQ3OTQ0N15BMl5BanBnXkFtZTYwNDM0NDg2._V1._SX485_SY322_.jpg)

Clothing & Adornments
Edith wears a simple white nightgown made of cotton. Most notable is the bed she spends almost all of her time in. It has become almost a part of her at this point. Her long hair is often braided in a simple plait, pulled around the side of her neck.

Physicalities
As Edith spends all of her time in bed, she does not walk much. When she does, she is slow, hobbling along at an extremely slow pace. Her hands shake and her eyes are nearly always vacant, staring at something no one else can see.

Backstory
Edith was a beautiful woman once. Illness took her at the age of sixty-three, forcing her to spend most of her time bed-ridden. During that time, she started to become lost, dementia was taking over her brain. By the age of eighty-three, she was almost completely gone. Her children want to find her, to save her. They are searching for a way of doing so.

Emotional Arc
At the start of the game, Edith is nearly void of emotion, unable to express how she feels or what she is thinking. By the end of the game, if the player has managed to find Edith and bring her back from the void of her mind, she is overly grateful, glad to be found and no longer wandering.

Gameplay Element
The player spends a majority of the game within Edith's conscience, re-organizing her memories and bringing Edith's consciousness back.

Environment
Edith lives in the present world. However, most of the game takes place within her mind.

Job/Work
Edith does not have a job as she is lost to herself and unable to actually work.

Speech Patterns/Dialect/Accent
Though her speech is rare, when Edith does speak, she uses broken sentences ands words that don't particularly make any sense.

Sample Dialogue
PLAYER: Edith? Edith, can you hear me?
EDITH: What's that dear?
PLAYER: Edith, are you there?
EDITH: No, thank you. I would not like... 
PLAYER: Edith, where are you?
EDITH: Grapefruits.

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