Sunday, January 26, 2014

Epilogue

A light comes to life between the  hands of the corruption. It glows, brighter and brighter until the light is beaming through the fingers. The hands almost seem to pulse with light. Finally, the light explodes, filling the whole of the world with brightness, destroying the corruption completely. The sacrifices of Poe and his companions saved the world.

Level 8 - Corruption

Alone again. Poe must keep going-- he cannot let his friends have died for nothing. Down, down, down the cave leads him. The lantern on his back and the smattering of fireflies are the only light.  Finally, the cave levels out and opens into what could only be the heart of the corruption. Facing the corruption means certain death, but so does running away. A pair of hands seems to materialize from the could of corruption before Poe. Poe walks towards the hands, his lantern seeming to glow brighter with every step. He wonders if it's really worth it-- if his sacrifice will actually mean anything. This is not the time for doubt  or cowardice. He cannot abandon the world the way he abandoned his village. Poe steps into the hands as they close over him. Poe is lost.

Level 7 - Alone

Skitzo is only one left with Poe on their adventure to save the world from corruption. The way Skitzo acts, it almost seems as though he's forgotten just how serious this all is. Poe, on the other hand, is grim and solemn. The world around them has grown so much darker, making it difficult to forget the corruption they are going to face. The shadows are settling in; even the fireflies seem scarce. They used to be a symbol of hope. Together, Poe and Skitzo make their way through the darkness. Through the shadows of the corruption, Poe can see the entrance to a cave. The corruption lurking between the two companions and the cave seems bigger and somehow darker than any they have faced before. With no brazier nearby, Skitzo must hold it back while Poe escapes. Behind lies only destruction, corruption. Poe must continue on if the deaths of his friends Lanky and Grumpy are to mean anything. Poe almost seems to hesitate, but Skitzo knows what has to be done. The ball of energy rushes forward, glowing brighter than he ever has before. Poe cannot let another of his friends die for nothing-- he rushes forward into the mouth of the cave, leaving Skitzo to the corruption and Poe alone.

Level 6 - Loss

Poe leads the group of companions forward, into the dangers that await. They are as prepared as they will ever be to fight the corruption that is ravaging their homes. The world is more dangerous than any of them remember. Grumpy pushes ahead of Poe, determined to reclaim his desert home. Lanky shivers with the fear that is constantly coursing through his body. As the group moves on, they realize that it's getting darker. A brazier lies ahead, waiting inside a shadow. Skitzo pushes the shadow back just long enough for Poe to light the brazier. A cliff looms ahead. There seems to be a path under the cliff, but Poe is too tall to fit through it, as is Lanky. Grumpy rushes for it, though, breaking the rock that blocks the path and stepping into the tunnel. Lanky steps forward as a shadow begins to encroach on them from where they had just been. Lanky crouches, forcing Poe up. As he stands, Poe find he can jump to the edge of the cliff. Skitzo follows Poe, circling his head. Lanky has no way to make it up the side of the cliff. Skitzo lingers for a moment as if to say goodbye to Lanky or perhaps to thank him for his bravery and sacrifice. With the shadow creeping in on them, Poe and Skitzo move on. Grumpy does the same in the tunnel below. Eventually, Poe and Skitzo reach the end of the cliff, a slope back down to the valley floor. It is clear now that there is no exit from the tunnel Grumpy entered. Poe and Skitzo are alone.

Level 5 - Friendship

Poe and his companions are at peace. Nothing has felt so right since the corruption began to spread over the world. Imminent destruction of the world aside, nothing seems wrong. It is the calm before the storm. Together, the four companions prepare for the final battle they know is coming-- them against the corruption. They will fight to save the world. For now, they rest, but soon, it will be dawn, and they will resume their journey.

Level 4 - Scaredy-cat

The small band of companions find their way out of the cave and in the midst of a forest. Ahead of them, something moves between the trees. It's almost as if it's watching them. Skitzo, the ball of light they found in the cave, dashes forward, then back. Something is exciting it. As Skitzo nears the creature hiding behind the trees, the creature scurries away, trying desperately to hide where it can't be seen. Every time Poe and his companions get close, the tall creature runs to hide again. That is, until the tall creature finds itself stuck in a shadow, trapped. Without a brazier nearby, Poe can't fight back the shadow. With Skitzo's help, though, they drive off the shadow long enough for all of them to make it past and into safety. The tall creature feels safer with the group of companions and decides to stick with them, following Poe and his friends.

Level 3 - Darkness

Poe and his new companion, Grumpy, have fallen into a dark, underground cavern. The way they fell made the lantern go out, and there are no fireflies nearby to relight it that Poe can see. Grumpy charges ahead, breaking all the rocks he can find. As Poe moves forward after his companion, he can see something glowing off in the distance. Perhaps another lantern. Poe catches up to Grumpy only to find a hyperactive ball of light circling Grumpy's head. As Poe nears the two, the ball of light seems to go into a frenzy, greeting Poe with enthusiasm and excitement. The ball of light circles around Poe's head for a short while. Upon noticing the darkened lantern, the ball of light gets closer, glowing brighter and brighter. Somehow, the ball of light managed to reignite the lantern on Poe's back. With a new friend circling their heads enthusiastically, Poe and Grumpy make their way through the cave working together.

Level 2 - Wanderer

After leaving home, Poe finds himself in a vast, seemingly empty desert. Ahead, Poe can see a few fireflies. Upon catching them, the lantern glows brighter. Poe can see, in the distance, a shadow of the corruption eating away at the world, destroying what was once beautiful.  Moving towards the shadow, Poe finds an ancient brazier nearby. Using the lantern attached to his back, Poe  lights the brazier. In doing so, the shadow of corruption is driven back, away into the darkness it came from. Poe moves on, finding remnants of broken rocks in his path. Eventually, Poe comes to another shadow. Another brazier sits nearby, but there's something different about this shadow. This one has a creature of some sort stuck inside of it, and it seems to be fighting against the corruption. Poe lights the brazier, forcing the shadow away and freeing the creature. The creature seems to run away at first, but as Poe continues on, he finds that the creature is breaking rocks ahead of him. Upon reaching another shadow block, the creature comes back to Poe's side. After lighting the brazier, Poe and his new companion continue on together, eventually falling through a sand trap into an underground cavern.

Level 1 - Lonely

Poe sits inside a cave, alone. A storm of corruption drove him here in the first place. The winds have seemed to died down. Poe stands and walks towards the exit of the cave. Upon leaving, he finds a village-- his village-- destroyed by the corruption, some of the shadow still lingering. The world is dark and unwelcoming as Poe wanders through the remains of the once warm and friendly village.  From a distance, Poe can see a light and moves towards it. After passing a number of broken lanterns, Poe comes to the last glowing one and picks it up. It will be a reminder.

Tuesday, January 21, 2014

Game Intro - Untitled

Your mother left me.

The glow of the cell phone screen burns your eyes. It’s only 6:30 in the morning. At first, the
words are fuzzy, and you don’t understand what they mean.

Then it all clicks.

The panic.
The fear.
The tears.

You grip the phone as tightly as you can manage with shaking hands. You close the text, reopen
it, read it again. It can’t be true. This can’t be happening. This isn’t happening, there’s no way. It’s
just a bad dream. You close the text and call your mother.

Ring. Ring. Ring.

No answer.

The panic starts to spread, starts to feel real.

Maybe your sister will know what’s going on. You call her this time.

Ring. Ring. Ring.

No answer.

The tears have stopped as the shock begins to settle in. You couldn’t cry if you wanted to.

There is only one thing left to do-- text your father back. And so you do. He responds, but you can
hardly remember what he wrote. The phone rang in your hand. It’s your mother, so of course you
answer it.

Your stomach drops as she confirms everything. It’s all true.

Mara - Game Introduction

2875, MARA

Today, we remember all of the brave warriors who gave their lives fighting for the galaxy. Today, we remember what it cost to have the perfect society we have now. Never again will we fear an alien race. Never again will a sentient robot threaten our loved ones. We are Mara.

The screen flickers, the dull, fuzzy grey giving way to a vibrant yellow screen advertising the name of the channel. THE VIOLENCE CHANNEL. The words take up most of the screen, but just for a moment before they give way to the name of the show: COMMERCIAL CARNAGE. The title screen dissolves as the camera loops around a huge arena filled with cheering people. Billboards advertising everything from bouncy castles to plastic surgery are everywhere-- not a single surface is left untouched by the mega-corporations of Mara.

The announcer's voice booms over the crowd, "Weeeeelcome, one and all, to the Commercial Carnage semi-fiiiiiinals!" There is an excitement in his voice that sounds almost forced. "Today, we haaaaaave, Roy's Roids, ShadowCorp, Definitely Not Robots, and A Better Beautiful You! Each competing for your love, your affection, your money!" The camera pans around the athletes in their tank-like vehicles, each one plastered with more ads. "ARE YOU READY FOR SOME VIOLEEEEEEEEEEENCE?!" Shouts, cheers, screams of excitement and anticipation rise from the crowd as the four athletes work together to destroy the Giant Whiz-BANG, a terrible monster-like creature designed specifically for the Commercial Carnage games.

Princess 05 Character Skeleton

Character Overview
"princess"

Name of Character
Ria

Character Traits
reckless, strong sense of adventure, unaware/uncaring of danger, strong-willed

Age & Gender
31, female 

Physical Description
Ria has long, curly, dark hair. Near the bottom, there are several blonde highlights in her hair, giving it a more dynamic look. Her skin is a warm brown, reminiscent of caramel. Her eyes are a deep brown color that one could easily get lost in. With an athletic build, she can be intimidating at times, but does not try to be. Ria has a very square jaw that gives her a look of control.

Physical Image
(http://www.gina-torres.com/site/wp-content/uploads/zoe_new.jpg)

Clothing & Adornments
More often than not, Ria wears dull colors: browns, greys, desaturated greens, even. She almost always wears trousers and a shirt that ends just past her elbows. Her hair is pinned back, away from her face. Around her neck is a simple necklace that she tucks into her shirt so as to prevent it from catching on anything and breaking. Around her waist is a belt which carries many useful items that Ria thinks are necessary for when she goes off on an adventure.

Physicalities
Ria walks at a very fast pace. Her steps have a certain joviality to them that is unmistakable. Every now and then, there is a maniac look on her face, full of excitement and a desire for adventure.

Backstory
Ria was born to a wealthy family. She could have been anything-- anything-- she had wanted to be. Ria chose to be an "adventurer." To this day, her mother is not completely certain that it is even a real job, but Ria doesn't seem to care in the slightest. She has taken to gathering groups of people and taking them along with her on her crazy adventures. It's almost necessary considering how often she gets herself into a sticky situation that she can't quite get herself out of.

Emotional Arc
At the beginning of the game, Ria is determined to find a particular item. She cannot be talked out of it. She is stubborn and determined. As the game progresses, and everything starts to go wrong, her will seems to be broken. However, with the help of her team, her determination is restored and she is able to make it through the journey and find the item, feeling better than ever.

Gameplay Element
This is the player character.

Environment
Ria lives in a world much like our own. The major difference is that archeology is classified as adventuring and it is not a real job. Museums will pay handsomely for the artifacts collected, but it is meant to be more of a hobby than an actual profession.

Job/Work
Ria is an adventurer. While it is not exactly a real job by many people's standards, it is all Ria ever wants to do.

Speech Patterns/Dialect/Accent
When Ria speaks, there is the sound of excitement in her words. Her voice is sultry, as if she could entice people to join her quest with words alone. Every single time she talks, Ria gesticulates wildly. The use of her hands is vital to her communication, or at least she seems to think so.

Sample Dialogue
RIA: C'mon! We haven't got all day! It's just over that horrifyingly old-looking bridge!
COMPANION: Ria...are you sure about this? It seems dangerous.
RIA: Dangerous? How? It doesn't look like it's about to break at all!
COMPANION: Sometimes, I think you are honestly crazy. You know that?
RIA: That so? Well, maybe I am!

Princess 04 Character Skeleton

Character Overview
"princess"

Name of Character
Simon

Character Traits
spoiled brat, lacks common sense, tactless, arrogant

Age & Gender
23, male 

Physical Description
Tall, lean, and handsome, Simon is more than aware of how attractive he is, and it shows. His dark skin, dark hair, and dark eyes make for a strikingly handsome complexion. With what little facial hair he has, he looks sightly older than he really is. He has lean muscle that he works hard to maintain. His dark hair is kept buzzed to a very short length.

Physical Image
(http://haveuheard.net/wp-content/uploads/2010/06/aldis3.jpg)

Clothing & Adornments
Simon prefers to look his best on every occasion, refusing to wear anything other than the finest clothing. He tends towards silks, satins, and other rich fabrics. There is never a moment that he goes without his rings. They are the most important part of his ensemble at any given moment.

Physicalities
If there is anything Simon definitely is, it's haughty. He holds himself in such high regard that he thinks he is more deserving than many others and that those people are actually beneath him. He stands tall, his chin up, and a smirk on his face. When he walks, he takes decisive steps in a confrontational manner.

Backstory
Born the poor bastard of a rich man, Simon always felt he was meant to be more than he was. From a young age, he was unkind to others, knowing his father's identity, thinking they were beneath him. Even now, with his age, he still looks down on people much too frequently. It tends to get him into lots of trouble as many people don't take kindly to his attitude.

Emotional Arc
At the beginning, when the player first encounters Simon, Simon is rude and doesn't seem to care one iota about the player. As they journey together, however, Simon changes, realizing that he may not actually be the best at anything. Simon changes his outlook on the world, thinking perhaps he isn't actually better than everyone else.

Gameplay Element
Simon is one of the player's companions.

Environment
The world Simon lives in is a modern fantasy setting. There are all the elements of medieval fantasy within the modern world.

Job/Work
Simon has never honestly had career goals. Sure, he was supposed to help his mother, but he always refused.

Speech Patterns/Dialect/Accent
Simon speaks condescendingly to people on the best occasions. On the worst occasions, he speaks both condescendingly and hatefully. He tends towards more formal language.

Sample Dialogue
SIMON: I can't be seen with you if you're going to be wearing that.
PLAYER: Excuse you.
SIMON: I am not kidding. You need to change your clothing if you want to be seen with me.
PLAYER: I'm not changing.
SIMON: Then I am not going.

Princess 03 Character Skeleton

Character Overview
"princess"

Name of Character
Edith

Character Traits
frail, optimistic, experiencing dementia, aloof

Age & Gender
84, female 

Physical Description
Hunched with age, Edith was once a beautiful woman. She is still beautiful, though not by the standards of most people. Her hair is snow white, pale and soft and thin, much like her skin which is almost translucent. Her hands and feet are gnarled with arthritis. Her eyes, once a deep brown, have dulled with time and tend to be vacant as she stares off into nothingness.

Physical Image
(http://ia.media-imdb.com/images/M/MV5BMTM2MTQ3OTQ0N15BMl5BanBnXkFtZTYwNDM0NDg2._V1._SX485_SY322_.jpg)

Clothing & Adornments
Edith wears a simple white nightgown made of cotton. Most notable is the bed she spends almost all of her time in. It has become almost a part of her at this point. Her long hair is often braided in a simple plait, pulled around the side of her neck.

Physicalities
As Edith spends all of her time in bed, she does not walk much. When she does, she is slow, hobbling along at an extremely slow pace. Her hands shake and her eyes are nearly always vacant, staring at something no one else can see.

Backstory
Edith was a beautiful woman once. Illness took her at the age of sixty-three, forcing her to spend most of her time bed-ridden. During that time, she started to become lost, dementia was taking over her brain. By the age of eighty-three, she was almost completely gone. Her children want to find her, to save her. They are searching for a way of doing so.

Emotional Arc
At the start of the game, Edith is nearly void of emotion, unable to express how she feels or what she is thinking. By the end of the game, if the player has managed to find Edith and bring her back from the void of her mind, she is overly grateful, glad to be found and no longer wandering.

Gameplay Element
The player spends a majority of the game within Edith's conscience, re-organizing her memories and bringing Edith's consciousness back.

Environment
Edith lives in the present world. However, most of the game takes place within her mind.

Job/Work
Edith does not have a job as she is lost to herself and unable to actually work.

Speech Patterns/Dialect/Accent
Though her speech is rare, when Edith does speak, she uses broken sentences ands words that don't particularly make any sense.

Sample Dialogue
PLAYER: Edith? Edith, can you hear me?
EDITH: What's that dear?
PLAYER: Edith, are you there?
EDITH: No, thank you. I would not like... 
PLAYER: Edith, where are you?
EDITH: Grapefruits.

Princess 02 Character Skeleton

Character Overview
"princess"

Name of Character
Mel

Character Traits
stubborn, bold, impulsive, arrogant

Age & Gender
26, female 

Physical Description
Mel is a very physically adept woman. She is average height with a fairly muscular build for a female. Her square face shows both determination and softness. Her eyes are a vivid green that seem to bore into your soul. With fair skin and long dark brown curly hair, she is quite lovely-- when she's not glaring, that is.

Physical Image
(http://hdwallpaperslist.com/wp-content/uploads/2012/12/Alexa-Davalos-HD-Wallpapers-1-4.jpg)

Clothing & Adornments
Most often seen wearing a tank top the green of the military, Mel is not one to care much about appearances, especially her own. She wears a pair of tight-fitting pants so they don't get caught on things during her many physical activities. The most out-of-the-ordinary accessory she wears is the dark leather gauntlet on her left arm. Her hair is generally pulled back, away from her face.

Physicalities
When Mel stands idly, she tends to have one hip popped and her arms crossed over her chest. Her strides are long and heavy with determination. She stands and walks with her back straight.

Backstory
Growing up, Mel was different. She wasn't like most little girls-- at least, none that she knew of. All the other girls liked playing dress up and having tea parties. Mel, on the other hand, preferred climbing trees and picking up slugs. While her parents worried about finding her a husband, she did as she pleased, never allowing a dress to touch her body for longer than three minutes. Once she reached the age of eighteen, she was the best fighter in the kingdom, and she was arrogant about it, boasting as often as she could manage. No one is able to talk her out of the boasting. Or anything else, for that matter. Mel is a loose pistol, ready to do whatever floats her boat.

Emotional Arc
At the beginning of the game, Mel is bold, brash, and rude. As the game goes on, she grows to be less arrogant and less rude. By the end of the game, she has grown to be much less arrogant.

Gameplay Element
This is the player.

Environment
The world Mel lives in is a modern fantasy setting. There are all the elements of medieval fantasy within the modern world.

Job/Work
Mel is a princess and isn't required to do anything. She spends her days fighting and climbing.

Speech Patterns/Dialect/Accent
Mel tends to speak in a very curt manner, not caring if she offends anyone. Her words are often rude, far from formal.

Sample Dialogue
MEL: Hey. You got information on the WildFire Sword, don't'cha?
SHOPKEEPER: Um..yes. Yes, I do.
MEL: Give it to me.
SHOPKEEPER: Excuse me?
MEL: You heard me, old man. Give me the information.

Princess 01 Character Skeleton

Character Overview
"princess"

Name of Character
Chad

Character Traits
weak-willed, excitable, unlucky, afraid of confllict

Age & Gender
19, male 

Physical Description
Chad has never really been the athletic type. He has, ever since he can remember, been thin-- lanky, really. Too bad for him, the lankiness was never really compensated for with height, either. Chad is simply average height and very thin. His auburn hair is a few inches long, but rather than laying against his head, is generally spiked up in a strange, almost poofy, manner. His eyes, a dull grey-blue, are often wide, giving Chad deer-in-the-headlights look. He has fair skin with a couple of scars on his hands. 

Physical Image
(http://cdn03.cdn.justjared.com/wp-content/uploads/2011/05/garfield-set/andrew-garfield-spidey-set-04.jpg)

Clothing & Adornments
A bit more on the "dorky" end of the spectrum, Chad tends to wear clothing that is comfortable. Tee shirts, jeans, and sneakers are his go-to outfits. Occasionally, he will layer a long-sleeve tee-shirt underneath a short-sleeve tee-shirt, giving himself a slightly different look. More often than not, his socks don't actually match. Chad wears a pair of glasses with a thick, black, rectangular frame.

Physicalities
Chad tends to slouch almost all the time. The fact that it's not healthy doesn't seem to bother him at all. His gait is slow and shuffling as he rarely picks his feet up off the ground when he walks. 

Backstory
Born into a noble family, Chad has never really had to do anything for himself. He has always had someone there to do everything for him. He has never known hunger or strife. Everything has always been handed to him. At the age of eighteen, things changed. A war in the kingdom has pulled the nobility from their seats of comfort, Chad included. Chad was the only one in his entire family to have been captured by the militia, the rebels. For the past year, Chad has lived among them as their servant, doing menial and degrading tasks. Now he is waiting for someone strong and brave to save him.

Emotional Arc
At the beginning of the game, when the player first meets Chad, he is a nervous wreck. He is miserable and afraid to stand up for himself. After the player saves him from his certain demise, he is grateful, excited to be free after a year of servitude. While he is no longer miserable, he is still too afraid to stand up for himself.

Gameplay Element
The player goes on a quest to find Chad.

Type of Game
RPG adventure, similar to Dragon Age series

Environment
The world Chad lives in is a modern fantasy setting. There are all the elements of medieval fantasy within the modern world. The militia has rebelled against the nobility in an attempt to create some sort of equality between the classes.

Job/Work
When the player finds Chad, he is working as a servant to the Militia.

Speech Patterns/Dialect/Accent
Chad tends to speak with a nervous stutter when there is the possibility of a conflict. However, when he is relaxed, he tend to speak with a more relaxed tone to his voice. He uses a more formal language no most occasions.

Sample Dialogue
CHAD: Oh, th-thank the good Lord in Heaven! Are you here to re-rescue me?
PLAYER: Um. Yea? Are you Chad?
CHAD: Yes! Yes! Oh, I cannot b-begin to express how glad I am to see you, Ser!
PLAYER: Yea, cool. Um. Let's go before more of them show up.
CHAD: Oh! Of course, Ser! Anything you say!

Thief 02 Character Skeleton

Character Overview
thief

Name of Character
Filah

Character Traits
bold, unexperienced, angry

Age & Gender
12, female 

Physical Description
Filah has a small frame which makes it easy for her to slip in and out of places unseen. Her skin is fair with a large number of freckles spreading over her nose and cheeks. Her cheeks are round, making her look more innocent than she really is, but her dark, almost black eyes hold a flash of anger deep within them. Her hair is dark brown, appearing black in certain lighting, falling away from her face in waves, parted down the middle. Her hands and feet are scarred and calloused despite her youth. She's also got a fair number of scars along her arms, legs, and back. Her eyebrows are as dark as her hair, almost darker

Physical Image
(http://i677.photobucket.com/albums/vv139/SirenDestiny25/Raising%20Spirits%20Character%20Pics/Black%20meet%20Snape%20Character%20Pics/IsabelleFuhrmanHeadshots6.jpg)

Clothing & Adornments
Simple clothes are Filah's favorite. They don't get in the way and don't get caught on things when she's sneaking in and out of places. She tends to wear dark clothing that covers as much of her skin as possible so she can hide easily in the shadows. While she has stolen several pairs of shoes, she tends to prefer moving around barefoot. Not only does it give her a better sense of her footing, but the sound of flesh against anything is quieter than the sound of the sole of a shoe against it.

Physicalities
Filah tends to walk in the shadows, hunched over to make herself seem as small as possible. Her feet are nearly silent when they touch the ground as she walks on the balls of her feet in an almost tip-toe sort of fashion. Her movements are fast and sudden, jerky in a way. When forced to stop moving, she tends to seem nervous, jittery and anxious to be on the move again. Her brows are almost always furrowed in frustration and anger.

Backstory
Abandoned at birth, Filah was raised as an orphan by the church until the age of seven when she ran away. At that point, she tried begging, expecting the people outside the church to be as nice as the ones who had taken care of her. They were not. Finding only cruelty out in the world, Filah turned cold and angry at the world, taking out her frustration on anyone within reach, stealing whatever she can from them. 

Emotional Arc
When the player meets Filah, she is trying to steal from him. The player catches her and she is obviously angry. If the player helps her, she will become slightly less angry with the world, thanking the player character for helping her.

Gameplay Element
Filah is an optional quest for the player.

Environment
Filah lives in a modern medieval world. It's a world based heavily on medieval culture but with most of the modern technology we have. It's a world similar to that of the world in A Knight's Tale with more technological advances.

Job/Work
thief - Filah spends almost all of her time on the streets, living and stealing to stay alive.

Speech Patterns/Dialect/Accent
When she speaks, Filah uses short, terse sentences. Her words have an angry snap to them most of the time. Despite her age, she is no stranger to using harsh language and often swears as much as a sailor.

Thief Character Skeleton

Character Overview
thief of hearts

Name of Character
 Aniij 

Character Traits
charming, manipulative, suave, seductive, heart-breaker

Age & Gender
26, male 

Physical Description
Tall with lean, but defined, muscles, Aniij is an extremely attractive man. His skin is smooth and flawless, the color of mocha. Accenting the light brown tone of his skin is his eyes, a warm orangey-brown. Dark, almost black, hair is trimmed perfectly into a goatee that blends into his dark sideburns and a decent mustache and thick eyebrows. While his hair is dark and kept short, it is often hidden beneath his turban. Despite his flawless skin, Aniij's hands are rough. His fingertips are calloused, and yet, the roughness of his hands only seems to make him all the more attractive.

Physical Image
(https://lh4.googleusercontent.com/-fQcyE2ozMjs/UYIB4ix3DqI/AAAAAAAAACY/yVVzv5d6HkE/Omar-Borkan-Al-Gala-ojos-300x300.jpg)

Clothing & Adornments
One of the most noticeable articles of clothing that Aniij wears is a keffiyeh made of soft, white cotton. Aside from the traditional headpiece, he tends to wear clothing that appears to be made of luxury materials, such as silk and velvet. His shirt is often left unbuttoned at the top, showing his chest beneath the soft fabric. He dresses as best he can, always looking suave and sharp.

Physicalities
Aniij very often has a charming smirk on his face. He holds himself with a certain kind of pride, knowing that he is someone people dote on and fawn over. When he walks, he tends to saunter as he thinks so highly of himself, often with his hands in his pockets in a nonchalant way.

Backstory
Born to a poor mother and without a father, Aniij had a rough childhood. That is, until he realized that people found his face to be exceptionally appealing. Even as a child, he began to use that to his advantage by getting people to do things and get things for him. This became his way of life-- it was how he lived, how he survived. When he got into his teenage years, he started taking more advantage of the women (and men) who fell for him, stealing their hearts and their minds, deceiving them and tricking them. He became a serial heart-breaker, taking women (and the occasional man) and then leaving them high and dry once he was done with them.

Emotional Arc
At the start of the game, when the player first meets Aniij, he is fake and distant, in a way. He never seems to show his true emotions, and it is uncertain as to whether or not he actually feels anything. As time goes on and the player character grows to be more familiar with Aniij, he opens up more, letting some of his personal story slip out. Later, he expresses to the player character that she is the first person in a long, long time to make him feel like a real person again.

Gameplay Element
The player character runs into this character several times throughout the game and is required to work with him at a couple points. 

Environment
Aniij lives in a world that is a sort of modern medieval/fantasy setting. The world is similar to the one we currently live in, but has certain medieval aspects, such as: castles, villages and farms, jousting, etc. Something like A Knight's Tale with more technologies.

Job/Work
con-man/thief - Aniij is the kind of man who is attractive and knows it. He uses it to his advantage at every opportunity. He moves from town to town, stealing the hearts of every woman he encounters, as well as some men. He uses them to get what he wants, conning them and tricking them into thinking he's actually fallen for them.

Speech Patterns/Dialect/Accent
Aniij speaks with a definite Arabic accent. His voice is deep and sultry, giving an almost mysterious vibe to his words. One of the most noticeable differences about his speech is his use of the word "Yanni" rather than the word "um."  He tends to speak in a condescending way towards most people as he does not believe they deserve his respect and that he is better than them.

Non-Human Military Character Skeleton

Character Overview
non-human military

Name of Character
Skra'aalki

Character Traits
vicious, misunderstood, inquisitive, always hungry

Age & Gender
3, indeterminate 

Physical Description
The creature has an almost bat-like face. It lacks eyes, moving solely based on sounds through the use of sonar. It moves on all four of it's limbs, but can move on only its hind legs when necessary. Skra'aalki has a hunched back that appears almost spikey. It's limbs resemble that of a dogs. The skin is grey with no fur or hair to speak of. Its front limbs hand hands with two long, curved finger-like claws as well as a smaller thumb-like appendage. It has sharp, pointed teeth that are widely spaced apart.

Physical Image
(http://pnf-primeval.wikispaces.com/file/view/Future%20Predator%201.jpg/357299372/384x264/Future%20Predator%201.jpg)

Clothing & Adornments
Skra'aalki is from a race of aliens that does not have a gender. They do not wear any clothing. Skra'aalki, however, has a simple bracelet with its name around the wrist of the front left limb.

Physicalities
When walking, Skra'aalki walks slowly, but with purpose, on all four limbs. It tends to stalk, similar to the way a cat moves. However, when chasing prey, Skra'aalki moves with a graceful swiftness, often taking to trees and leaping from branch to branch, chasing the prey almost unseen.

Backstory
Curious about what other things might be lurking out beyond the star system, Ska'aalki decided to join the military at the age of one and a half. By the age of two, it was one of the better fighters in the military, outshining several of the older members by far. Finally, when Skra'aalki came to be three years old, the military launched a research vessel into space. The vessel landed on Earth. Skra'aalki was the first to bound off the vessel, the first to see a human. Its curiosity getting the better of him, it leaped at the interesting new thing. The human died almost instantly due to the weight of Skra'aalki, starting a full out war.

Emotional Arc
Initially, Skra'aalki was sorry that it had killed the human in its excitement and curiosity. However, as time moved on, and humanity proved to be ruthless and intolerant, Skra'aalki no longer felt sorry, rather enjoying destroying humans.

Gameplay Element
Skra'aalki is a character the player would encounter in as an enemy in a flashback scene.

Environment
Skra'aalki is from the planet Torrek. After launching a vessel, it landed on Earth in 2192, starting a war with the entirely of the human race and driving them to form the Coalition For Humanity.

Job/Work
Skra'aalki is the equivalent of an ensign within the military ranks of Torrek.

Speech Patterns/Dialect/Accent
When speaking, Skra'aalki often has an air of excitement in his tone of voice. However, when humans are brought up, he becomes angry and violent, ravenous even. His words, while normally very casual with his speech, when he becomes ravenous and angry, his sentences are shortened to hardly more than a single word. However, he only ever speaks in the language of Torrek.